INFORMACE POSTAVY JEDNOTKY SYSTEMY MESTO MONDALAR
BETA GALERIE KESTAZENI AUTORI
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Map of Mondalar
Mapa Mondalaru

For full resolution map of Mondalar click HERE.


Actubu
factions: Academy
Actubu

A town on the Crystal Lake coast. The residence of the highest mages where they enshrine their most powerful spells. The famous Astral Library can be found here, as well as chronicles of the ancient nations. What’s more, some legends claim that the Book of Forbidden Magic is hidden in the built-in wing of the library.



Glacast
factions: Academy, Haven
Glacast

A port and a mercantile town of humans and mages. While used as an embassy for both empires, this town can be used by both nations thanks to their common agreement. They use their joint effort as well when they’re fighting against wolfish crusaders who plunder their merchant ships “regularly”, and who also even dare to attack the smaller of harbour towns sometimes.



Golgarossa
factions: Academy, Haven, Dungeon
Golgarossa

A pirate base of the wolfish crusaders. The majority of them are escapers who found a pleasure in such way of life. Their stolen treasures and goods from merchant ships are hidden on the surrounding islands or they trade with them on the black market.



Kiva
factions: Academy
Kiva

A desert city with a small harbour. It is often the starting point of many caravans and various adventurers heading to the Ra-Súl Desert. The expeditions obtain big supplies of food here because water can be replenished on the way, in the oases or on the coast of Crystal Lake.



Mallynor
factions: Haven
Mallynor

The capital of the Human Empire, the seat of the King Aedric III. It’s located on the Pont River, enabling thus various merchant ships from the surrounding lands to sail here. Mallynor catacombs are also very famous, reaching under the whole town. Being not used for their original purpose any longer, they’re nowadays more like a tourist attraction.



Peyrron
factions: Haven
Peyrron

A former shore fortress, used as a military basis and as a port now. The imperial army hires new recruits and trains them on various places for different styles of fight. In case of danger, this fortress is fully defendable and can be also used as a shelter against mass attacks of dragons or spells, thanks to its underground catacombs.



Quinei
factions: Academy
Quinei

A big port and a merchant town of mages. Apart from goods, also cheap slaves can be hired there, if they haven’t escaped across the sea to Ilaris yet. The town prospers especially thanks to great interest of strangers, for slaves and rare artefacts.



Zakratos
factions: Haven
Zakratos

A Zakrath Church centre, dangerously rivalling the dragon gods. The priests of Zakratos are told to work true miracles. Disciples are coming to this new church from all corners of Mondalar and the only condition for induction is to abandon all possession for Zakratos’s behoof.

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Ciranthir
factions: Sylvan
Ciranthir

An Elven harbor and the capital, where the Ivory Tower and the Highest Temple of the Silver Moon can be found. The place where the highest druids, who lost their sacred Stone Circle, meet regularly. Thanks to it, the town is the aim of piratic invasions of Rabdos orcs, resisting so far thanks to their powerful magic only.



Dhulza-Drum
factions: Stronghold
Dhulza-Drum

A fortress high in the Thunder Mountains, inhabited by orcs from the Single-Eyed Clan. They practice their shaman magic here. Originally, they sailed in and established the Mug-Chazzar town but as they divided upon their opinions with the others more and more, they decided to leave, going to high mountains to gather the power of the Father Sky.



Fogvag
factions: Stronghold
Fogvag

A town of the dark elves, used also as a port. One of the best assassins of Mondalar can be hired here. The place where a black market with stolen goods blooms and where even a scroll with a spell of the Forbidden magic had been seen (or it is told so at least).



Kallion
factions: Sylvan
Kallion

A city hidden in a deep forest. The place the forest elves chased their brothers out from, to the western lands of Ilaris. As their first act of vengeance, the dark elves murdered a big herd of Silver unicorns, cutting also their horns. Consequently, many struggles happened between both sides, until the Silver War, which took whole 5 years and which none of the unicorns has survived.



Merkath
factions: Dungeon
Merkath

A shadow temple, used also as a monastery of the dark elves. At one time, there used to stand the sacred Stone Circle, where druids from Kallion exercised the Rebirth Ceremony, annualy during the time of solstice. But after the expulsion of the dark elves, it has been destroyed and replaced by a new sanctuary, dedicated to Malassa.



Mug-Chazzar
factions: Stronghold
Mug-Chazzar

A city under the Thunder Mountains, belonging to orcs from the Blood Hand Tribe. The town has been established by proud warriors who had fought as slaves before they defied their masters and escaped westward over the Wild Sea. Nowadays, they live alongside the beastmen.



Rabdos
factions: Stronghold
Rabdos

An island colony of the dissenting orcs. They regularly invade the merchant ships and plunder the coastal towns. Their most common target is Ciranthir they haven’t been able to conquer only due to strong, protective spells. But their pertinacity has no limits, so maybe once…



Tel-Thalas
factions: Sylvan
Tel-Thalas

A lake town of the wood elves. One of the few places where wild Silver Unicorns can still be found; they also got into the town emblem. They used to live in the whole Ilaris before their amounts started to sink as the consequence of spreading the information about their horns having healing effects. They are under the protection of the elven King Elduin today, and their hunting is punishable by death.

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Bragos
factions: Necropolis
Bragos

A lake town inhabited by necromancers who settled down after the original inhabitants had been affected by a purple plague. It used to be a very prosperous place, great for trade before the purple plague came. But the necromancers felt their chance and they occupied it as soon as the last few survivors escaped. From those who had been infected, they created their undead servants afterwards.



Braxas
factions: Inferno
Braxas

A fortress in a frozen wasteland. Used as demons ‘asylum where they can intrigue without any interruptions. Demons have been driven out of their former resort, the Iron Mountains, by a powerful alliance of Bragoss people and the shadow dwarves from Yzgar. It was supposed they wouldn’t survive for a long time on such an unhospitable place. However, demons adapted soon, starting to use ice and snow as their new natural protection.



Grimsa
factions: Necropolis
Grimsa

A port town of the necromancers‘ cult, which spread southwards into Bragoss and Kjornik. Thanks to their black magic and spreading of malign diseases, humans had completely no chance against the undead. There is also the legendary Black Mausoleum in the town.



Kjolrik
factions: Necropolis
Kjolrik

Ruins of an ancient pyramid, nowadays inhabited by necromancers. Nobody remembers any longer who has built the pyramid, or what for. Various stories about bloody rituals, strange creatures from other worlds and big treasure hidden in the heart of the pyramid are narrated among commons. However, nobody has adventured yet to find out, to what extent these claims are truthful.



Kog-Badur
factions: Fortress
Kog-Badur

A dwarven fortress and a port. Entire trade with expensive metals and stones, mined by dwarves, is managed from this place. Likewise, a very good Bear beer is being sold here. It’s not naturally made from animals but it’s so powerful that one feels like being attacked by a bear during the next day.



Naratama
factions: Sanctuary
Naratama

The imperial city on the Jade River. The Terracotta Empress is settled here – an enormous, clay statue, looking down on the valley, which is supposed to destroy the enemy in case the town face an attack. People are constantly arguing about this legend being true or not. But one thing is certain: if it really became alive, it would have no rival on the battlefield.



Noxir
factions: Inferno
Noxir

A still operating lighthouse, nowadays used as a demon laboratory. Demons perform experiments on wild animals as well as on humans, especially on adventurers who come to wipe out the demon’s thread on Mondalar once forever. Consequently, they send their creations to the surrounding lands to test their skills.



Rayang
factions: Sanctuary
Rayang

A port town of the naga. During the times of plague, it became a shelter for many inhabitants of Bragoss and the surrounding villages who had escaped there. The ancient school of martial arts, Tek-a-Hay, has the seat in this town, enabling even an entire novice to become a master of Haidó in six years.



Thorrim
factions: Fortress
Thorrim

Big dwarven halls under the Iron Mountains demons have been driven out from. They got into the mountains’ underground through the „Throat of Oblivion“ which is a certain type of gate, heading into the blazing world of demons. It isn’t known who has opened the gate or why but the dwarves have explicitly shown that they are still the masters of not only hammers and pickaxes but also of war machines. Along with rune magic, they were the ones to help dwarves to banish demons far away westwards.



Yog-Zhina
factions: Sanctuary
Yog-Zhina

A fabulous village where the first Kirin has been seen. It’s also the only place in the south of Valaria where you can see a flowering meadow and a frozen forest. Local naga wizards control all the states of water and they are connected with spirits of all the seasons.



Yzgar
factions: Fortress
Yzgar

A mine of the shadow dwarves. They call themselves according to the way of getting shadow steel from ore they invented. As well as the dwarves from Thorrim, even they had to face the demon invasion. As they had good relationships with Bragoss people, they created an alliance with them and they got rid of demons thanks to their joint effort.



Xazar
factions: Inferno
Xazar

A town inhabited by demons escaping from the Iron Mountains westwards. Their first attempts to occupy some necromancers’ towns failed because they had been too weakened and the amounts of undead troops did not decline. So they escaped behind the borders, to the wasteland where Wild Humans had once lived. It is told that demons subjugated The Wilds and that they are still using them as their slaves.

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