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Scavanger Xel
(strong core unit)
Mrchozrout
Scavanger

Scavengers are products of indirect mutation from dead bodies of wolves and piedogs. None of those animals has survived the very first blast of Xel rays, so their bodyparts were connected together and brought to life by a strong eletric discharge. Except for their incredibly sharp teeth and clutches, infected by aggressive bacteria, Scavengers are able to regenerate very quickly from living bodies of their enemies. However, be careful, although having no eyes, Scavengers can still hear and smell you really well, so you have only a very low chance to escape them.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 1 - 6 damage 4 damage 2 damage 25 damage 6
Initiative: Morale: Luck: Range: Cost:
damage 30 damage 0 damage 0 damage - damage 100


Devouring Infection
Szirajici infekce

All adjacent living enemy creatures will be affected by a heavy infection (- attack, - defense) which lasts as long as the enemy stack is near the Scavenger. All Scavenger’s attacks against infected unit also have healing effects on the Scavenger.


Enrage
Rozzuření

Whenever attacked by enemy, this unit has a 30% chance to get in a furious trance, increasing its attack, maximum damage and movement for X turns.


Blind
Slepota

The creature is naturally blind and therefore immune to blindness and magical effects relying on sight.




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separator Spawn Xel
(upgraded strong core unit)
Bes
Spawn

Spawns have been created by using a special evolution accelerator. Thanks to it, considerably restricted Scavengers evolved in a short time period into really dangerous hunters who can weaken their victims with a pathogenic field. As soon as anyone appears in their scope, they will feel its effects immediately and even after escaping from that area, it will take some time until the body recovers. This patogene has, however, exactly opposite effect on Xel units, strengthening them as long as they are in its scope. From their previous stadiums, Scavengers, they kept their Enrage ability, so there is always a chance for every enemy attack to infuriate and thus reinforce them. Thanks to their upgrade, they got their sight back, so they are the best candidates for guarding important places.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 2 - 6 damage 4 damage 4 damage 35 damage 7
Initiative: Morale: Luck: Range: Cost:
damage 35 damage 10 damage 0 damage - damage 140


Enrage
Rozzureni

Whenever attacked by enemy, this unit has a 30% chance to get in a furious trance, increasing its attack, maximum damage and movement for X turns.


Pathogenic Field
Patogenni pole

All adjacent Xel units receive + attack and + defense. All adjacent non-Xel units receive - attack and - defense. Undead and constructs are not affected.




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separator Mine Beetle Xel
(core unit)
Dulni brouk
Mine Beetle

Mine beetles, how shadow dwarves call them, were exposed to Xel rays first. Consequently, bloodthirsty monsters became from harmless beetles, getting the ability to cleave any skull thanks to their mandibles. Their small but efficient wings enable them to get out even from the deepest mines. The mutation, however, influenced constitution of their both outer and inner shells most strongly. A very dangerous substance circulates inside which becomes explosive when it gets in touch with air. Just a small spark is enough then (which can be by the way also created by beetles themselves thanks to their special-shaped nose) to turn the surroundings to fire hell with fiendishly green shade. Against this kind of attack, beetles are protected by their strong armour, absorbing any magic. So it’s definitely not advisable to flank them, because their armour can ward off any such attack.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 1 - 3 damage 2 damage 4 damage 20 damage 6
Initiative: Morale: Luck: Range: Cost:
damage 25 damage 0 damage 15 damage - damage 75


Protective Shell
Ochranny krunyr

Thanks to a special shell, this unit is protected against all spells and magic effects. Any received magic damage is halved and this unit cannot be flanked.


Wildfire
Divoky ohen

Whenever attacked by enemy, this unit has a 15% chance to secrete a special volatile substance and to emblaze it, dealing thus Fire damage to all adjacent enemies. Additionally, the attacker can be burned.




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separator Mine Devil Xel
(upgraded core unit)
Dulni dabel
Mine Devil

Mine Devils underwent a drastic change; followed by orders of their masters, they renounced their ability to fly and their shield protecting them in the underground. Also there’s not so high amount of unstable substance circulating in their veins any longer because they transmit it to cocoons which they can summon on the battlefield now (or the hero). These cocoons, filled with an exploding substance, explode themselves after several turns, damaging thus everything in their surroundings, including constructs and undead. Additionally, once per battle, they can protect any other friendly unit by a shield which absorbs any spells, making the unit absolutely magic resistant. These units haven’t been designed to survive for a long time and to endure long battles; their primary quest is to protect allies against powerful spells and to bring chaos and destruction into the enemy ranks through casting timed bombs (cocoons).


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 2 - 4 damage 3 damage 3 damage 25 damage 6
Initiative: Morale: Luck: Range: Cost:
damage 30 damage 15 damage 15 damage - damage 90


Cocoon Summoner
Vyvolavac zamotku

Enables hero to summon a cocoon on the battlefield, filled with an unstable substance which explodes after certain time period.


Void Shield
Stit prazdnoty

Once per battle, this unit summons a shield clustering around any friendly creature, absorbing any magic for X turns.




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separator Searcher Xel
(core unit)
Patrac
Searcher

Searchers are the eyes of the Xel entity. They can travel long distances very fast and communicate with each other thanks to special waves no other creature is able to record. Nothing evades their five, complex eyes. Therefore they’re perfect spies to be sent to enemies’ territories. Originally, they were a kind of peaceful insect which mutated after being affected by Xel rays into intelligent humanoids, being able to find weak points of their enemies. They don’t face out even their stronger enemies – they can scare them enough to make them retreat instead of retaliation. While holding their enemies in, they can signal their allies where exactly to hit their enemies to cause as much harm as possible. Marks applied on their victims can be later used be higher units of Xel entity (elite and champion ones) to buff their attacks.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 2 - 2 damage 2 damage 2 damage 15 damage 6
Initiative: Morale: Luck: Range: Cost:
damage 35 damage 15 damage 0 damage - damage 80


Terrifying Roar
Hruzostrasny rev

Whenever attacking enemy units, this creature has a 15% chance to emit a horrific roar which scares the enemies, making them escape 2 tiles back and decreasing their morale.


Mark of the Searcher
Znameni patrace

Every successful attack of this unit marks the target unit. Other (unupgraded) Xel elite and champion units can use these marks to buff their attacks.




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separator Lurker Xel
(upgraded core unit)
Cihac
Lurker

Lurkers obtained the name according to the way of their hunt – they do literally lurk for a moment when their unsuspecting victim approaches. It has only time to see their jaws, full of sharp teeth, quickly gaping… Although they have lost their original abilities in the transformation process, they newly obtained a dangerous miasma, surrounding all living creatures at the moment of the critical strike (or good morale). The effects on living enemies are similar to a strong poison; however, the danger is in its changeability when it can deal damage by more magic schools in one single moment. Xel units which are used to this miasma can heal their wounds thanks to it as it has an effect of a curing potion on them.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 2 - 4 damage 4 damage 2 damage 15 damage 7
Initiative: Morale: Luck: Range: Cost:
damage 38 damage 15 damage 15 damage - damage 95


Devouring Miasma
Szirajici miazma

When this unit’s positive moral effect triggers, this unit deals damage to all enemy living creatures (excluding any Xel creatures) by a random magic school and heals all friendly Xel units.


Ancient Miasma
Prastara miazma

When this unit performs a critical strike, damage is dealt to all enemy living units (excluding any Xel units) by a random magic school and the hero receives X mana.




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separator Xenophage Xel
(elite unit)
Xenofag
Xenophage

Xenophages were first beheld leaving the deepest seas, where crabs and other similar sea creatures were being mutated. Their appearance is really scary but even a potential prey with average speed can easily flee them because xenophages cannot be definitely called as “fast”. They compensate this disadvantage by their senses: their sight is indeed reduced, so they can “see” through their head stumps only short distances – but if any Searcher is present on the battlefield, xenophages can feel its marks and target the prey really accurately. Their skull shield has not only communication but also protective function and it can even summon the dreaded Xenostorm of red lightnings, dealing heavy damage to everything on the battlefield and having a chance to shock the creatures.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 6 - 12 damage 8 damage 10 damage 40 damage 3
Initiative: Morale: Luck: Range: Cost:
damage 15 damage 0 damage 15 damage 50% damage 400


Presence of the Searcher: Range
Pritomnost Patrace dostrel

Ranged attacks against the units marked by Searchers ignore the range penalty.


Xenostorm
Xenoboure

At the beginning of each turn, there is a 10% chance that Xenophage will summon a powerful storm, dealing Air damage to all enemy creatures.




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separator Scapular Xel
(upgraded elite unit)
Skapular
Scapular

After finishing the evolution process, Scapulars filled their bodies and veins with a dangerous acid which can not only seriously cauterize living organism and literally corrode their defensive features, whatever they are, but also damages undead as well as constructs. It often used to happen during long campaigns that Xel lords had to exhaust all power of wormors. And so they had no more effective weapons to destroy enemy fortifications in sieges. This has been solved when the new generation of Scalupars came; their ranged attack has been modified in a special way and they can hit walls, towers or gates of towns, being thus able to replace warfare if necessary.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 6 - 8 damage 10 damage 8 damage 55 damage 5
Initiative: Morale: Luck: Range: Cost:
damage 33 damage 15 damage 0 damage 100% damage 440


Acid Strike
Ziravy uder

This unit can hit town walls or town gate with its acid strike during sieges.


Acid Burn
Poleptani

There is a 20% chance to reduce the target enemy’s defense to 0 by the default attack of this unit.




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separator Enslver Xel
(elite unit)
Otrokar
Enslaver

Enslavers were originally higher life-forms which mutated to be able to use their enemies for their own profit. Different even-toed animals mutated into heartless monsters after being affected by Xel rays. It was possible to see them running on all fours at the beginning but they rose up as the time went on, and bony stumps formed on their front limbs, which became useful as very efficient and dangerous weapons. Blindness, caused by the mutation, was balanced by great smell and the ability to “see” the rays emitted by every thing, plant or creature in Mondalar. Enslavers can feel the presence of Searchers on the battlefield and their chance for dealing critical hit to marked enemies doubles. Their most powerful weapons are not their deadly stumps but their ability to enslave minds of lesser creatures. They can either order them to attack their adjacent unit, even friendly, or they can simply paralyse their minds, making them skip their next turn.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 7 - 14 damage 10 damage 8 damage 45 damage 5
Initiative: Morale: Luck: Range: Cost:
damage 33 damage 0 damage 15 damage - damage 375


Presence of the Searcher: Luck
Pritomnost Patrace stesti

Successful attacks against the units marked by Searchers receive +15 luck.


Enslave
Zotroceni

Target creature will be enslaved. The effect of this ability differs, dependent on creature’s level: Core creatures immediately attack random adjacent unit (even friendly), receiving +5 attack and -5 defense. Elite creatures skip their turn without any action. Can be used twice per battle.

Blind
Slepota

The creature is naturally blind and therefore immune to blindness and magical effects relying on sight.



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separator Jailer Xel
(upgraded elite unit)
Zalarnik
Jailer

Jailers have been “breeded” as Xel rulers’ bodyguards, being in charge of extensive dungeons full of prisoners, and torturing them before their executions. Once they strike their victim, they imprison it in a special magical cell nobody can escape from, until the Jailer move. In this way imprisoned victims can be even executed when the whole group of units receives additional damage by magic. If rulers set off for longer time out of their territories, Jailers are exactly the ones who accompany them as nobody can make captives divulge their secrets (before they die) as well and efficiently as Jailers do.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 15 - 15 damage 12 damage 12 damage 60 damage 5
Initiative: Morale: Luck: Range: Cost:
damage 30 damage 20 damage 0 damage - damage 475


Imprison
Uvezneni

There is a 30% chance to imprison and immobilize the enemy until the Jailer moves.


Execute
Poprava

When hitting imprisoned creatures, this unit has a 10% chance to deal additional damage.



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separator Deathbringer Xel
(strong elite unit)
Smrtonos
Deathbringer

Being originally sea fish, Deathbringers got the ability to leave waters and walk as people do after they had been radiated. Additionally, they can use dimensional gates to shorten distances. They can disappear out of our time and space for a short while, getting a special shield protecting them from all physical attacks as soon as they return back. Therefore no moat or wall can stop them, they simply teleport through obstacles or suspicionless enemies. As well as their creators, the ancient Xel race, even deathbringers can get the protection of space-time rifts once per battle, absorbing all received damage for certain time up to certain amount. These abilities significantly influenced deathbringers’ appearance, and frequent travelling between dimensions distorted their bodies and blinded them. Instead of eyesight, they rely on some "radar" they used to use under the water as well. As soon as they feel presence of Searchers on the battlefield, they are able to hit the marked enemies twice.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 16 - 22 damage 13 damage 8 damage 90 damage 7
Initiative: Morale: Luck: Range: Cost:
damage 32 damage 0 damage 15 damage - damage 1500


Planeswalker
Sferochodec

This creature uses dimensional gates to move. After translocation, this unit gets 50% resistance to all physical attacks until the end of the turn.


Presence of the Searcher: Double Attack
Pritomnost Patrace dvojity utok

This unit attacks twice against all the units marked by Searchers (retributive strike still counts).


Rift Cloak
Trhlinovy plast

At the beginning of each combat, this unit receives a special cloak, absorbing all damage. The cloak disappears after absorbing all the damage or after X turns.


Blind
Slepota

The creature is naturally blind and therefore immune to blindness and magical effects relying on sight.



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separator Rift Demon Xel
(upgraded strong elite unit)
Trhlinovy demon
Rift Demon

Rift Demons have been created when the original Deathbringers were exposed to powerful effects of Xel rays and to the consequent shift among dimensions. Thanks to that, they became more durable and they also received the ability of summoning space-time rifts which damage the target by prime magic; additionally, there’s a chance of pulling surrounding enemies to the rift’s centre. No wonder they became popular with those commanders who prefer to use especially area attacks. On the top of it, they can use dimensional gates to shorten distances. So they disappear out of our time and space for a short while, getting a special shield protecting them against all physical attacks as soon as they return back.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 16 - 22 damage 13 damage 10 damage 90 damage 7
Initiative: Morale: Luck: Range: Cost:
damage 35 damage 0 damage 15 damage - damage 1650


Planeswalker
Sferochodec

This creature uses dimensional gates to move. After translocation, this unit gets 50% resistance to all physical attacks until the end of the turn.


Void Heart
Srdce prázdnoty

When performing an attack, there is a 30% chance to summon the Void Heart which deals Prime damage and pulls all surrounding creatures.



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separator Moloch Xel
(champion unit)
Moloch
Moloch

Molochs are ultimate creations of mutation. Their origin is enveloped by mysteries but some scholars are convinced about them being deep demons or such creatures whose demon blood has been replaced by something much more powerful and much more manageable. Their prime purpose is to deal as much damage as possible on the battlefield. Therefore their hands have additionally mutated, having two mauls with sharp, skeletal ecphymas instead of fingers now. Thanks to these weapons, they can hit all enemies in front of them by one blow, so it’s advisable for their enemies not to stand close to each other during attacking them. If they sense the mark of the Searcher, they attack with even more resolve and power. They are also often used as siege weapons because they can struck in ground with the power huge enough to cause local earthquakes, damaging thus defending features of enemy’s castles. Those who aren’t in the air at that moment lose their balance immediately, becoming thus easy targets for one round.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 65 - 95 damage 25 damage 20 damage 500 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 20 damage 0 damage 10 damage - damage 7500
damage 2 damage2


Seismic Wave
Seismicka vlna

Performing a huge blow, the Moloch summons an earthquake, dealing Earth damage to all town walls and towers. All enemy units standing on the ground lose their balance: their initiative and defense are halved until the end of turn. Can be used only once per battle.


Sweep
Rozmach

This unit hits also the enemies near the target unit. Critical strikes have 20% chance to stun.


Presence of the Searcher: Attack
Pritomnost Patrace utok

Successful attacks against the units marked by Searchers receive +5 attack.



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separator Leviathan Xel
(upgraded champion unit)
Leviatan
Leviathan

Leviathans are the ultimate evolution forms of Xel lords. These enormous colossi cause earthquakes yet with mere walking, sowing thus seeds of doubtfulness and uncertainty among enemies. Their extremely thick skin ensures them not only almost perfect defense but also provides them protection against all flanked attacks, thus making them much less effective. Their massive fists can hit all enemies in front of them at once, so it’s not advisable for their enemies to stand next to each other even during a common attack. However, what the smaller enemies should be afraid of the most is the tremor these monsters cause when jumping. They hit everything small on the ground, no matter on which side of the conflict they are. (That’s why they are usually accompanied especially by big Xel units this ability has no effect on.)


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 70 - 100 damage 30 damage 25 damage 570 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 26 damage 0 damage 15 damage - damage 8350
damage 3 damage3


Tremor
Zachvev

This unit’s body causes an earthquake, dealing Earth damage to all small (1x1) units on the battlefield. Can be used only once per each battle.


Sweep
Rozmach

This unit hits also the enemies near the target unit. Critical strikes have 20% chance to stun.


Thick Skin
Tlusta kuze

This unit’s skin changes all full-flanked attacks against this unit to flanked attacks (reduces full-flanking bonus). Additionally, it provides additional +5 defense.



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separator Ripper Xel
(champion unit)
Rozparovac
Ripper

Rippers were originally the orcs who became slaves in swamp mines to exploit sulphur crystals. After being affected by Xel rays, their pertinacity and power have been several times multiplied. Additionally, they have received natural resistance against any earth damage and earth magic. They can also transmit this ability to adjacent friendly units; on the contrary, it weakens enemies to enable even more damage to be dealt consequently. During the mutation, the bones have been enormously extended, providing thus dangerous weapons to get even through strong armours. If the Searcher is present on the battlefield and if it marks enemy creature, all rippers’ attacks have higher chance to increase their morale. Because of staying in marshes for a long time, even their skin becomes a weapon – whenever they are attacked, the attacker is damaged by a poison, which secretes during the contact.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 50 - 60 damage 30 damage 24 damage 360 damage 5
Initiative: Morale: Luck: Range: Cost:
damage 35 damage 10 damage 0 damage - damage 5700
damage 1 damage1


Presence of the Searcher: Morale
Pritomnost Patrace moralka

After successful attacks against the units marked by Searchers, this unit receives +15 morale.


Piercing Blades
Ostre cepele

This creature's attacks ignore 25% of target's defense (this effect doesn't stack).


Swamp Lord
Pan bazin

This unit is immune against all Earth damage or spells. All adjacent friendly units receive Earth magic resistance. All friendly enemy units receive weakness against Earth magic.

Poisonous Skin
Otravena kuze

Enemy creatures attacking or retaliating the creature in melee take X% of the damage dealt as Earth damage.



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separator Morlor Xel
(upgraded champion unit)
Morlor
Morlor

In spite of their robustness, Morlors are quite fast killers. They are able to shred meat as well as a steal thanks to their dangerously long and sharp claws. During the mutation, the bones have been enormously extended, thus providing Morlors dangerous weapons to get even through strong armours. But what makes them redoubtable enemies the most, is their ability to weaken their opponents so much that only several more strikes are needed then to kill them. That’s because when performing critical strikes, they reduce the HP of targeted creatures which means the judgement of death especially for weaker creatures. So it’s definitely wise to keep their value of destiny as low as possible to get never touched by their hand of death!


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 60 - 70 damage 35 damage 25 damage 400 damage 6
Initiative: Morale: Luck: Range: Cost:
damage 35 damage 0 damage 20 damage - damage 7500
damage 2 damage2


Piercing Blades
Ostre cepele

This creature's attacks ignore 25% of target's defense (this effect doesn't stack).


Hand of Death
Ruka smrti

This unit’s critical strikes reduce the Hit Points of the enemy by X%. Each enemy creature can be affected only once per battle.



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separator Wormor Xel
(siege warfare unit)
Cervor
Wormor

Wormors are creatures summoned by Xel onto Mondalar after they got back their full skills. These astral worms can focus energy into a strong discharge, damaging walls of enemy castles. They were originally supposed to be deployed against enemy creatures too but their energy charge was not so effective against moving targets. If the Wormor’s body is destroyed, protective gadgetry are activated and the whole worm falls in a hole thanks to a space-time rift it creates. But the regenerative process takes some time so the Wormor can return only at the time of the next battle. If his master demands it, it can sacrifice itself (dealing a huge damage to itself, disappearing into the rift) and heal and resurrect friendly units with its remaining energy or even heal constructs.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 65 - 105 damage 0 damage 4 damage 1500 damage 0
Initiative: Morale: Luck: Range: Cost:
damage 100 damage 0 damage 0 damage 100% damage -


Energy Charge
Vyboj energie

This unit shoots at town walls or town gate, dealing them Prime damage.


Astral Sacrifice
Astralni obetovani

The Wormor sacrifices itself, healing (including repairing constructs and resurrecting) all friendly creatures (except for undead).



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separator Sealstone Xel
(support warfare unit)
Pecetni kamen
Sealstone

Sealstones come even from the age when Mondalar was protected by Sur who used these stones to quickly transmit the information over long distances. They were also some “beacons” any Sur could teleport to. But Sur stopped using them with time, until they deactivated them and left them on Mondalar as landscape decorations only. After Xel entity awakening, during the night when the powerful storm rose across the whole world, these stones activated themselves. Xel rays made very powerful weapons from them which are able to slowly weaken their enemies. It is possible to charge and consequently overload each stone, weakening thus all enemy creatures. But as this process requires a lot of energy, it’s possible to do it only once per each battle.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 0 damage 0 damage 7 damage 450 damage 0
Initiative: Morale: Luck: Range: Cost:
damage 30 damage 0 damage 0 damage 100% damage 500


Seal of Doom
Pecet zkazy

The stone marks the target creature with a seal, casting a random negative effect on it.


Charge
Nabiti

Instead of performing an attack, the Sealstone spends its turn to charge itself. Can be used only once per each battle. Ability received next turn: Overload.


Overload
Pretizeni

The Sealstone releases all its energy, casting random negative effects on all enemy units.



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separator Cocoon Xel
(summoned unit)
Zamotek
Cocoon

If you see the cocoons, it means the Xel entity is nearby and it's definitely wise to neither investigate these cocoons further nor directly touch them. It is a very weak organism, filled with a volatile substance. With passing time, it multiplies and the tension inside the shell increases, until the chemical reaction finally triggers and the cocoon explodes. However, if it's destroyed before, the liquid inside neutralizes and the consequent explosion is prevented. Although they don't pose an immediate threat, it's always recommended to count on these "time bombs."


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 0 damage 0 damage 0 damage 10 damage 1
Initiative: Morale: Luck: Range: Cost:
damage 1 damage 0 damage 0 damage - damage -


Unstable
Nestaly

This organism is filled with a dangerous substance which explodes after X turns. If destroyed before, the volatile substances are neutralized and no explosion occurs.


Multiplication
Množení

This unit stack size is increased by 1 at the beginning of every turn for X turns (doesn't increase the explosion damage).


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separator Qyrn Csura
(bonus champion unit)
Qyrn
Qyrn

Qyrn and his origin are shrouded in secrets. Once being one of the Sur, he got lost just after the parasitic Xel entity appeared. As if he simply disappeared, nobody knew where he was. At least until he was seen on one of the moons near Mondalar. It was only the matter of time when he enters that world as well. His steps remained hidden for mere mortals but not for the Stargazer, who managed to meet him more than once. Qyrn is one of the planewalkers who travel through various dimensions, receiving thus a short-term protection against any physical damage. All his attacks always hit all the surrounding enemies as well; furthermore, these attacks cannot be retaliated.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 50 - 70 damage 33 damage 17 damage 3750 damage 15
Initiative: Morale: Luck: Range: Cost:
damage 55 damage 10 damage 20 damage - damage 15 000


Planeswalker
Sferochodec

This creature uses dimensional gates to move. After translocation, this unit gets 50% resistance to all physical attacks until the end of the turn.


Astral Vortex
Astralni vir

Successful attacks of this unit (including retaliations) hit all surrounding enemies and cannot be retaliated.



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separator Vermin Neutralni
(core unit)
Havet
Vermin

Vermin has been seen first in north Ilaris, specifically in the surrounding Fogvag forests. Originally, it could have been some kind of insect which mutated after being affected by Xel rays. The attacks of vermin are focused especially on enemy's face to reduce their initiative. These so-called "dirty shots" are, together with vermin's high initiative, their most powerful weapons. Additionally, there's one more aspect which should not be ignored: their unstoppable proliferation. If an enemy ignores it at the beginning, they can grow into invincible superiority!


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 1 - 7 damage 7 damage 1 damage 15 damage 3
Initiative: Morale: Luck: Range: Cost:
damage 40 damage 15 damage 15 damage 50% damage 75


Swarm
Roj

This creatures multiplies since the next turn, unless it dies or the combat ends.


Dirty Shot
Spinava strela

Hits the target enemy with a mixture of clay, sand and dust, dealing Air damage with a 30% chance to reduce taget's initiative.



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separator Storm Viper Neutralni
(elite unit)
Bourna zmije
Storm Viper

Storm Vipers come from the Thunder Mountains, while they're sacred creatures for local shamans. They have a gift from the Father Sky and his inconstant nature is running in their veins, so they can summon a storm in their surroundings anytime - thanks to their scales, which also provide them immunity against such damage from other vipers. On the battlefield, they're feared opponents thanks to their swiftness and their ability to attack more targets at once. At the same time, the scales enable their masters to ask the Father Sky for help once per combat, and to cast his anger in the form of a lightning strike.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 15 - 20 damage 13 damage 7 damage 77 damage 7
Initiative: Morale: Luck: Range: Cost:
damage 37 damage 0 damage 10 damage - damage 450


Lightning Scales
Bleskove supiny

At the beginning of each turn, the creature has a 30% chance to receive an electric aura which deals Air damage to all creatures in the area.


Storm Champion
Bourny sampion

Provides immunity against damage dealt by Lighting Scales. The hero having this unit in the army can cast: Lightning Strike.



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separator Bio-Titan Neutralni
(champion unit)
Bio-Titan
Bio-Titan

Bio-Titans come from Rayang where they used to be related to the Kappa before the Xel came. After being affected by the Xel rays, their peaceful character has changed as well as their tiny bodies. A malevolent soul is jailed in this huge colossus, being able to emit a lethal dose of bioplasma at all its enemies while performing a critical strike. Fortunately, this ability is accompanied by immediate exhaustion, so next consecutive area attack can be performed only after three turns. The Bio-Titan is literally the chosen of fate since it's given sweet kisses of the volatile fortune this creature pays by its weakening defense for, turn to turn.


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 30 - 50 damage 25 damage 50 damage 375 damage 5
Initiative: Morale: Luck: Range: Cost:
damage 30 damage 15 damage 0 damage - damage 8250
damage 3


Bioplasm
Bioplazma

When performing a critical attack, this unit triggers mass attack, dealing Prime magic damage to all enemy creatures. This ability exhausts Bio-Titan for X turns.


Wheel of Fortune
Kolo stesteny

At the beginning of each turn, this unit recevies +10 luck and -10 defense. After 5 turns, this effect resets.



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separator Spellplague Werewolf Neutralni
(strong core unit)
Kouzlomorsky vlkodlak
Spellplague Werewolf

The Spellplague Werewolves are the last surviving representatives of werevolves on Mondalar. They have been saved from their extinction, or more likely extermination, by Ramon Crane who wanted to keep a couple of these bloodthirsty beasts on his manor as living specimens of his collection. He decided to "upgrade" them through a specially bred infection called "spellplague" which significantly weakens mages. However, this infection affected their appearance as well when they lost their fur. Finally, their body has been weakened and Crane decided to abandon them, not knowing that their amounts have increased a lot and that organised packs started to attack surrounding villages. Their native hatred for vampires makes them really feared opponents for them, especially when they can lock their life drain. Last time, their pack was seen with a new leader who calls himself "The Black Fang".


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 3 - 7 damage 7 damage 4 damage 35 damage 8
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 20 damage - damage 145


Spellplague
Kouzlomor

Every successful critical attack infects the target creature with a spellplague (reducing magic and stealing mana from hero at the beginning of each turn of this creature).


Hatred for Vampires
Nenávist k upírům

This creature deals additional damage to Vampires and Vampire Lords and prevents them from using the Life Drain ability.



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separator Armored golem Menavci
(boss unit)
Obrneny golem
Armored Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Armored Golem's mind is shared with the others, so he faithfully copies their movements as well. Only very few weapons can go through his thick armor; it's neccessary to use his vulnerability to water to weaken him before. As the guardian of Justice, he provides morale and strengthens those Haven fanatics who have decided to follow him even against their own allies. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 150 - 150 damage 40 damage 40 damage 75 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Thick Armour
Silny pancir

This unit starts combat with +100 defense thanks to its strong armour plates.


Susceptible to Corrosion
Nachylny ke korozi

Water damage causes corrosion and reduces target's defense by 25 every 2 rounds for 8 rounds.


Guardian of Justice
Strazce spravedlnosti

All Haven creatures fighting on the golem's side receive bonus defense and bonus morale until the end of combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Fog Golem Menavci
(boss unit)
Mlzny golem
Fog Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Fog Golem's mind is shared with the others, so he faithfully copies their movements as well. The Fog shroud enveloping him all the time provides him protection against all ranged attacks. On the other hand, it makes him more vulnerable by Air magic, especially by lightnings. As the guardian of Order, he strengthens and provides courage to all Academy units who have decided to follow him. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 150 - 160 damage 50 damage 33 damage 70 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Misty Cloak
Mlzny plast

This unit is enveloped by fog, preventing it from being targeted by enemy ranged units.


Increased Humidity
Zvysena vlhkost

This creature and all other creatures in the 4x4 are area more vulnerable to air magic (+300%) but they receive 50% less fire damage.


Guardian of Order
Strazce radu

All Academy creatures fighting on the golem's side receive bonus attack and bonus morale until the end of combat. Additionally, they receive Misty Cloak.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Dark Golem Menavci
(boss unit)
Temny golem
Dark Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Dark Golem's mind is shared with the others, so he faithfully copies their movements as well. His presence on the battlefield significantly decreases morale and luck of his enemies. His "curse" is infinite hunger for everything alive which works as a powerful weapon on one side but it can be turned against the golem himself as well. As the guardian of Death, he provides strength to all undead from Necropolis who have decided to follow him. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 100 - 250 damage 50 damage 30 damage 50 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Endless Despair
Nekoncici zoufalstvi

All enemy units start the combat with morale and luck lowered to minimum values.


Gluttony
Obzerstvi

At the beginning of each turn, this unit absorbs some of the souls of all living creatures on the battlefield. If there is no living creature on the battlefield, this creature absorbs itself at the end of the turn.


Guardian of Death
Strazce smrti

All Necropolis creatures fighting on the golem's side receive bonus to maximum damage until the end of combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Animal Golem Menavci
(boss unit)
Zvireci golem
Animal Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Animal Golem's mind is shared with the others, so he faithfully copies their movements as well. The bloodlust awakens a wild animal inside him every time any unit dies on the battlefield. Since mocking at small creatures, his own pride could be an unpleasant surprise for him one day. As the guardian of Traditions, he strengthens those Stronghold warriors who decided to follow him even against their own allies. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 120 - 120 damage 45 damage 45 damage 60 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Bloodthirsty
Krveziznivost

If any creature dies during the combat, this unit receives the ability: Wild.


Pride Comes Before a Fall
Pycha predchazi pad

Small enemy creatures (1x1) deal more damage to this unit during flanked attacks (+150%).


Guardian of Traditions
Strazce tradic

All Stronghold creatures fighting on the golem's side receive bonus initiative and bonus min damage until the end of combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Nature Golem Menavci
(boss unit)
Prirodni golem
Nature Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Nature Golem's mind is shared with the others, so he faithfully copies their movements as well. His body is covered with sharp thorns, so any melee attack inflicts pain to the enemy. And if anyone were willing to escape, the golem entagles them to slow them down. As the guardian of Life, he adds the life energy to all Sylvan units who have decided to follow him. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 130 - 140 damage 30 damage 50 damage 73 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Thorn Armor
Trnova zbroj

X% of the melee damage dealt to this unit is returned to its attackers as Earth magic damage (including retaliation). Additionally, the Entangle spell will be casted on the attackers.


Burning Tree
Horici strom

This creature is vulnerable to Fire: all Fire attacks cause burning damage for X turns.


Guardian of Life
Strazce zivota

All Sylvan creatures fighting on the golem's side receive bonus Hit Points until the end of combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Obsidian Golem Menavci
(boss unit)
Obsidianovy golem
Obsidian Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Obsidian Golem's mind is shared with the others, so he faithfully copies their movements as well. The sharp obsidian his body consists of can release during an attack, damaging all surrounding enemies. However, it's also very fragile, therefore any Air magic spell causes 50% more damage to him and stunns him immediately. As the guardian of Shadows, he increases movement of those Dungeon brothers-in-arms who have decided to follow him even against their own allies. Additionally, they receive a shadow cloak at the beginning of each combat. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 130 - 160 damage 37 damage 47 damage 80 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Black Shards
Cerne strepiny

When performing an attack, there is a 30% chance to loose sharp shards, dealing damage to all surrounding enemies.


Fragile
Krehky

When this creature is damaged by Air magic, it's stunned for 1 turn. Additionally, any Air damage dealt to this creature by enemy units is increased.


Guardian of Shadows
Strazce stinu

All Dungeon creatures fighting on the golem's side receive bonus movement until the end of combat. Additionally, they get Shadow cloak at the beginning of each combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Steam Golem Menavci
(boss unit)
Parni golem
Steam Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Steam Golem's mind is shared with the others, so he faithfully copies their movements as well. During every attack, the golem emitts a steam in a cone in front of him, so it's not wise for him enemies stand too close to each other. However, if the amount of emitted steam is too high, his mechanics deactivate and he will be out of order for some time. As the guardian of Flame, he strengthens and provides courage to all Fortress units who decided to follow him. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 125 - 175 damage 48 damage 48 damage 85 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Scalding
Opareni

When performing an attack, this unit emitts a boiling steam, dealing Water damage to all units in front of it in a cone area (doesn't work for retaliation).


Low Pressure
Nizky tlak

Every usage of the Scalding ability decreases the pressure by 20%. If the pressure is decreased by 80%, this unit becomes out of order for 2 turns to refill the pressure.


Guardian of Flame
Strazce plamene

All Fortress creatures fighting on the golem's side receive bonus morale and bonus defense until the end of combat. Additionally, Inner Fire will be casted on them at the beginning of each combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Fire Golem Menavci
(boss unit)
Ohnivy golem
Fire Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Fire Golem's mind is shared with the others, so he faithfully copies their movements as well. The Fire Golem is the incarnation of the hell itself; anywhere he comes, the inferno's unleashed. If the opponent doesn't wish to die in the fire alive, they need to somehow cool the golem down. As the guardian of Chaos, he strengthens and increases morale of those demons from Inferno who have decided to follow him. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 133 - 166 damage 66 damage 33 damage 66 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 50 damage 0 damage 0 damage - damage -


Living Inferno
Zivouci inferno

At the beginning of each turn, this creature deals Fire damage to all enemies.


Cooling
Zchlazeni

If this unit is affected by any water effect, its Living Inferno ability will be interrupted for X turns.


Guardian of Chaos
Strazce chaosu

All Inferno creatures fighting on the golem's side receive bonus luck and bonus attack until the end of combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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separator Astral Golem Menavci
(boss unit)
Astralni golem
Astral Golem

One of the nine guardians who were supposed to protect Mondalar against Xel invasion. However, it were exactly the Xel rays which turned him against Mondalar's inhabitants. The Astral Golem's mind is shared with the others, so he faithfully copies their movements as well. During a combat, it's necessary to accept his challenge and fight against him, face to face. Otherwise the opponent has to bear deadly consequences. Fragments of a shining star are imprisoned in his body, providing him the presence of the Fortune. However, as soon as they burn out, he will suddenly become significantly weakened. As the guardian of Harmony, he strengthens and provides courage to all Sanctuary units as well as to all those who have decided to follow him. All golems have protective mechanism, built-in in their bodies, which triggers at the moment when their health sinks under a safe limit. In that moment, it's not recommended to stand nearby...


Stats and abilities
Base damage: Attack: Defense: Hit Points: Speed:
damage 150 - 160 damage 50 damage 33 damage 70 000 damage 4
Initiative: Morale: Luck: Range: Cost:
damage 99 damage 0 damage 0 damage - damage -


For Whom the Bell Tolls
Komu zvoni hrana

At the beginning of combat, all enemy creatures are marked. If they don't accept the challenge and don't fight against this unit face to face (melee) within X turns, they receive serious damage.


Shining Star
Zarici hvezda

The luck of this unit springs from the star in its body. Every critical hit exhausts its energy and quickens the extinction which would otherwise come in X turns.


Guardian of Harmony
Strazce harmonie

All Sanctuary creatures fighting on the golem's side receive bonus defense and bonus morale until the end of combat.


Enraged Golem
Rozzureni golema

If this unit's Hit Points drop below 50%, it summons an energetic storm, dealing damage to all enemy creatures. This unit heals X Hit Points for each enemy creature surrounding it.


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