
Town Buildings
- Village Hall
- Town Hall
- City Hall
- Capitol
- Fortification level 1
- Fortification level 2
- Fortification level 3
- Moat
- Hall of Heroes
- Marketplace
- Resource Silo
- Town Portal
- Mage guild level 1
- Mage guild level 2
- Mage guild level 3
- Mage guild level 4
- Stone Workshop
- Thieves Guild
- Storm Generator
- Rift Gate
- Charging Station
- Reactor
- Protective Totem
- Repository
- Transmitter
- Recycling Pits
- Pa'Raktos
- Monitoring Center
- Tracking Center
- Observatory
- Incubator
- Hatchery
- Supply Shafts
- Dark Laboratory
- Grim Laboratory
- Supporting Tanks
- Xenostation
- Extended Xenostation
- Storage Discs
- Halls of Pain
- Halls of Torment
- Torture Chamber
- Temple of Death
- Temple of the Void
- Accelerators
- Tower of Malice
- Tower of Hatred
- Black Palace
- Obsidian Palace
Village Hall

Provides the option to build new structures in this town. Provides 500 gold per day.
Town Hall

Provides 1000 gold per day.
City Hall

Provides 2000 gold per day.
Capitol

Provides 4000 gold per day. You can have only one Capitol.
Fortification level 1

Equips the town with walls and gate in siege combats and a local guard of Mine Beetles and Searchers.
Fortification level 2

Increase the hit points of walls and gate in siege combat. Adds Deathbringers and Xenophages to the local guard. Increases the capacities and growth of creatures in the local guard.
Fortification level 3

Increase the hit points of walls and gate in siege combat. Increases the capacities and growth of creatures in the local guard.
Moat

Adds a moat to the city during siege.
Hall of Heroes

Allows players to recruit Heroes.
Marketplace

Provides the town screen window to trade resources.
Resource Silo

Each day it gives you 1 piece of random rare resource.
Town Portal

Allows the heroes who have the Town Portal spell to return to this city if it is the closest available city.
Mage guild level 1

Gives 5 random level 1 spells to this city.
Mage guild level 2

Gives 4 random level 2 spells to this city.
Mage guild level 3

Gives 3 random level 3 spells to this city.
Mage guild level 4

Gives 1 random level 4 spell to this city.
Stone Workshop

Allows heroes to buy Sealstones.
Thieves Guild

Allows you to buy information about your enemies.
Storm Generator

Equips the town with 2 towers in siege combats.
Rift Gate

Your units receive Rift Cloak at the beginning of the next combat.
Charging Station

Increases movement by +5 and mana
by +15 of the visiting hero until the end of the week.
Reactor

Affects all enemy heroes by radiation in the town control area: -50% , -3
, -3
.
Protective Totem

At the beginning of the next combat, the Ritual of Protection will be cast on 2 random friendly units.
Repository

Provides 2 ore per day.
Transmitter

The hero casts Prime spells one rank higher in the current area of control.
Recycling Pits

Provides 500 gold per day.
Pa'Raktos

Provides 5000 gold per day and increases the creature growth in this town by 50%. The hero receives the legendary Pa'Raktos' Heart artifact.

Monitoring Center

Core dwelling. Enables recruitment of Searchers with a growth of 20 per week.
Tracking Center

Core dwelling upgrade. Enables recruitment and upgrade of Searchers to Lurkers.
Observatory

Core dwelling upgrade. Increases growth of Searchers and Lurkers by 10 per week.
Incubator

Core dwelling. Enables recruitment of Mine Beetles with a growth of 19 per week.
Hatchery

Core dwelling upgrade. Enables recruitment and upgrade of Mine Beetles to Mine Devils.
Supply shafts

Core dwelling upgrade. Increases growth of Mine Beetles and Mine Devils by 9 per week.
Dark Laboratory

Core dwelling. Enables recruitment of Scavengers with a growth of 9 per week.
Grim Laboratory

Core dwelling upgrade. Enables recruitment and upgrade of Scavengers to Spawns.
Supporting Tanks

Core dwelling upgrade. Increases growth of Scavengers and Spawns by 5 per week.
Xenostation

Elite dwelling. Enables recruitment of Xenophages with a growth of 6 per week.
Extended Xenostation

Elite dwelling upgrade. Enables recruitment and upgrade of Xenophages to Scapulars.
Storage discs

Elite dwelling upgrade. Increases growth of Xenophages and Scapulars by 6 per week.
Halls of Pain

Elite dwelling. Enables recruitment of Enslavers with a growth of 5 per week.
Halls of Torment

Elite dwelling upgrade. Enables recruitment and upgrade of Enslavers to Jailers.
Torture Chamber

Elite dwelling upgrade. Increases growth of Enslavers and Jailers by 5 per week.
Temple of Death

Elite dwelling. Enables recruitment of Deathbringers with a growth of 2 per week.
Temple of the Void

Elite dwelling upgrade. Enables recruitment and upgrade of Deathbringers to Rift Demons.
Accelerators

Elite dwelling upgrade. Increases growth of Deathbringers and Rift Demons by 2 per week.
Tower of Malice

Champion dwelling. Enables recruitment of Molochs with a growth of 1 per week.
Tower of Hatred

Champion dwelling upgrade. Enables recruitment and upgrade of Molochs to Leviathans.
Black Palace

Champion dwelling. Enables recruitment of Rippers with a growth of 1 per week.
Obsidian Palace

Champion dwelling upgrade. Enables recruitment and upgrade of Rippers to Morlors.
